![]() Whereas I think a lot of other developers have, you know, if they're lucky, one game they're really focusing on. So you're in a really unique position because you have a chance to look across a lot of different games in different stages of sophistication and life cycle and understanding. #Potty racers 5 kongregate how to#So we should have some really good insights from them on how to make those games successful and how to monetize. #Potty racers 5 kongregate full#Congregates been interesting because they started originally doing free web games and flash and transition now doing a full on mobile game publisher and they've worked in some really high profile mobile games like the hyper hippo games, a venture capitalist, a whole bunch of others. Yeah, they think they're going to be mostly talking with us about things like the way gay monetization has changed a bit, especially when it comes to the sort of rise of ads and like ad viewing and ad revenue and also then the move to mobile for congregate. We're on one hand kind of middlemen and consultants, but on the other like we're in deep and we see these things happen and we see what works and what doesn't. I've largely handled the production side and the logistics and how to do this and sharing information and Tammy's largely handled the analytics solid working and so as kind of the the combo of leadership from congregate, we provide kind of the best possible services to our development partners based on what we see elsewhere and all of that element. Right and I know they work on monetization there. We've got Peter Eychmans and Tammy Levy and they're both from congregate. Yes, it's our first time and that's a, it's a double interview. Hey, so Crystin, I understand today we have two guests on our podcast. That's where you really learn how to do things effectively. We've picked together a list of some of the top practitioners in the industry, folks who we think are really pushing the boundaries and doing some cutting edge work and we interview a different one every week and ask them about their experiences running live games, doing live ops and even having live ops disasters. There's way more information about how to optimize your graphics pipeline or how to put together effective game design than there is on how to do effective live ops and since it's pretty tough to go around yourself and just find everyone that does live ops and ask them questions. We've put this podcast together because a lot of the information on how to do live ops effectively just isn't out there. I founded PlayFab five years ago because I saw a huge gap in the kinds of access to live ops technologies game studios needed to be successful. I've been making games for 16 years as a designer and a game director focused on live ops. ![]()
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